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Hi,

I'm Alex and I am a Game Designer and Level Designer,
previously working for PlayStation at Media Molecule

Media Molecule company logo

In my time at Media Molecule, PlayStation, I had the opportunity to work on a variety of games, live service content and events.

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Among other things:

  • The Mm Original Game Tren (PS4, 2023)

  • Unreleased Mm Original Game (2022-2023)

  • Live Service Content for Dreams (PS4, 2019)

  • Yet unannounced new Game by Media Molecule

Tren is a love letter to arcade racing and puzzle games alike. It lives from a playful nostalgia, physics based platforming and thoughtful puzzle elements.
 

Here I was designing, optimising and balancing puzzle- and race-tracks, game mechanics and track elements, with a focus on physics based obstacles and underlying scripting/mechanics of interactive track elements.

 

During the later stages of the project, I was collaborating with the QA department. I made my impact by ensuring a flawless, barrier free, seamless player experience that lives up to Media Molecules' levels of quality and polish.

Mm Original Game

In 2022 we were working on an unreleased Mm Original Game.

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As the main game designer on the team, I accompanied the project and was deeply involved from conception, over design phase all the way through production and QA phase.

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Despite deep collaboration and involvement across disciplines, my focus was on the design and realisation of game systems, progression system, flying mechanics, UI/UX and level design.

Other Mm Projects

My work outside the job

Outside the job I would still spend time making games. Where before I was mostly active in making Mods or creating Content for a wide range of UGC games, my focus has mostly shifted to making 3D games in Dreams (2019, PS4).

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Have a look at a selection of games I made between 2019 and now:

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