

In my time at Media Molecule, PlayStation, I had the opportunity to work on a variety of games, live service content and events.
Among other things:



Tren is a love letter to arcade racing and puzzle games alike. It lives from a playful nostalgia, physics based platforming and thoughtful puzzle elements.
Here I was designing, optimising and balancing puzzle- and race-tracks, game mechanics and track elements, with a focus on physics based obstacles and underlying scripting/mechanics of interactive track elements.
During the later stages of the project, I was collaborating with the QA department. I made my impact by ensuring a flawless, barrier free, seamless player experience that lives up to Media Molecules' levels of quality and polish.
Mm Original Game
In 2022 we were working on an unreleased Mm Original Game.
As the main game designer on the team, I accompanied the project and was deeply involved from conception, over design phase all the way through production and QA phase.
Despite deep collaboration and involvement across disciplines, my focus was on the design and realisation of game systems, progression system, flying mechanics, UI/UX and level design.

Other Mm Projects
My work outside the job
Outside the job I would still spend time making games. Where before I was mostly active in making Mods or creating Content for a wide range of UGC games, my focus has mostly shifted to making 3D games in Dreams (2019, PS4).
Have a look at a selection of games I made between 2019 and now:





















